last updated 1/26/2023
The Screwston Choppers are holding the third annual Bloodbonnet Bowl in honor of Dave, aka Coach FACESTOMP’s 40th birthday. Since the World Cup of Blood Bowl is happening soon and most of the city of Screwston can’t go, the Choppers decided to base the rules for the Bloodbonnet Bowl on the World Cup.
Date and Location
Saturday, February 25th, 2023
Dragon’s Lair Comics and Fantasy
21155A Tomball Pkwy
Houston, TX 77070
Cost
$30 ($35 If you register after February 12th, 2023 – Please note shirts have been ordered for the tournament and unfortunately cannot be provided for anyone who registers after Friday, February 10th. You will still receive a pint glass, dice, and an exclusive mini.)
NAF Membership is required. We will have someone onsite that will help get you signed up at the discounted price of $5.
To pay: Send your registration fee via PayPal (davehanrath@gmail.com), along with your Name, e-mail address, NAF number, and NAF Name if you are currently member.
Tournament Schedule
- 10:00 to 10:20 – Registration
- 10:30 to 12:45 – Round 1
- 12:45 to 1:45 – Break/Lunch
- 1:45 to 4:00 – Round 2
- 4:00 to 4:15 – Break
- 4:15 to 6:30 – Round 3
- 6:30 to 6:45 – Break
- 6:45 – Awards
Tournament Rules
We will be using the following documents as the baseline ruleset:
- Current “2nd Season” rules for BloodBowl including Deathzone.
- Spike Magazines 11 to 14, and the Amazon roster from Spike 15.
- The Current GW Official Errata & Designer’s Commentary from November 2022.
- The Teams of Legend Document for the Chaos Dwarf, High Elf, Tomb King, and Vampire Rosters.
- The NAF Rules for Tournaments Document from January 2022 for the Slann Roster.
Optional Rules/Clarifications
- Special Play cards will NOT be allowed.
- The Illegal Procedure rule will not be in use, nor is the 4-minute “timer” rule. However at the request of either coach a chess clock may be used to get the match on pace to finish on time.
- Normal resurrection rules are in effect, meaning that SPPs are not recorded and injuries do not carry over between games.
- We will be using the Amazon Roster from Spike 15, but as the stars introduced in that spike have not been playtested as much for tournaments.
Team Building Rules
- Each team has a total of 1,150,000 gp to spend on roster creation and must hire a minimum of 11 players. Any unspent cash at roster creation will be lost and all teams will be considered having the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle.
- Cash given is also used to buy rerolls, assistant coaches, cheerleaders, apothecary and so on.
- The Bloodbonnet Bowl Classic is a resurrection tournament, so no SPP are gained, and injuries, casualties or deaths do not carry on from one game to other.
- Undead, Necromantic and Nurgle teams are allowed to apply the Masters of Undeath and Plague Ridden special rules. Players added to a team roster through a game as a result of those special rules are removed from the roster at the end of that game.
- Teams will consist of a minimum of 11 players and a maximum of 16 players, including star players.
- Star players can only be induced after 11 regular players have already been rostered.
- Star players can’t be given extra skills from the team’s skill budget.
- If both opposing teams are fielding the same star player in a game, both star players are allowed to play.
Tiers and Skill Sets
Teams are separated in five different tiers and offered different skill sets to choose from. Each team is permitted to stack 2 Primary Skills on a maximum of 1 player at the cost of both 1 Primary Skill and 1 Secondary Skill. If your team and skill set do not allow you to give Secondary Skills to your players, you’re not allowed to stack skills.
Tier I
Chaos Dwarves, Dark Elves, Dwarves, Humans, Lizardmen, Orcs, Undead, Wood Elves.
- A. 6 Primary Skills
- B. 4 Primary Skills + 1 Secondary Skill
- C. 3 Primary Skills + Access to 1 Star Player
Tier II
Amazon, Elven Union, High Elves, Necromantic Horror, Norse, Skaven, Slann, Underworld Denizens.
- A. 7 Primary Skills
- B. 5 Primary Skills + 1 Secondary Skill
- C. 4 Primary Skills + Access to 1 Star Player
Tier III
Black Orcs, Chaos Chosen, Imperial Nobility, Khorne, Nurgle, Tomb Kings.
- A. 7 Primary Skills + 1 Secondary Skill
- B. 5 Primary Skills + 2 Secondary Skills.
- C. 5 Primary Skills + Access to 1 Star Player
Tier IV
Chaos Renegades, Old World Alliance, Vampires.
- A. 8 Primary Skills + 1 Secondary Skill
- B. 6 Primary Skills + 2 Secondary Skills
- C. 6 Primary Skills + Access to 1 Star Player
Tier V
Halflings, Goblins, Ogres, Snotlings.
- A. 8 Primary Skills + 2 Secondary Skills
- B. 6 Primary Skills + 3 Secondary Skills
- C. 6 Primary Skills + Access to 1 Star Player
- D. 4 Primary Skills + Access to 2 Star Players
Allowed inducements
You can buy certain inducements with the cash you get to create your team. Some inducements are restricted to specific teams, as per Blood Bowl rulebook. No Death Zone inducements are allowed, except star players (more on that below):
- 0-1 Halfling Master Chef (300k, 100k for halfling teams)
- 0-2 Bloodweiser Kegs (50k)
- 0-3 Bribes 100k (Bribery & Corruption teams, 50k)
- 0-2 Wandering Apothecaries (100k)
- 0-1 Morgue Assistant (100k)
- 0-1 Plague Doctor (100k)
- 0-1 Riotous Rookies (100k)
Nothing else is allowed, be it a Blood Bowl Rulebook or Death Zone inducement
Star Players
In case you’re considering adding a star player to your team, you will have to follow this rules:
• As stated before, Star Players can’t be given extra skills from the team’s skill set.
• New Amazon Star Players published in Spike 15 are not allowed in the Bloodbonnet Bowl Classic, as there’s not enough input about them right now. Amazon teams are allowed to use same star players they had before Spike 15 was published.
Extra Charge for Certain Star Players
Certain Star Players are so famous, glamorous or infamous that their teammates pay all their attention to them, forgetting to properly train and improve their own skills. So, in case you want to hire one of them for your team, you will have to “pay” some of the skills you got on your skillset to picture this situation. If you hire one of the following Star Players, you’ll have to reduce the mentioned skills from your skillsets.
Skill Cost
Morg’N’Thorg – 3 Primary Skills
Griff Oberwald – 3 Primary Skills
Deeproot Strongbranch – 2 Primary Skills
Hakflem Skuttlespike – 2 Primary Skills
Kreek Rustgouger – 2 Primary Skills
Bomber Dribblesnot -2 Primary Skills
Lord Borak – 2 Primary Skills
Wilhem Chaney – 1 Primary Skill
Examples:
• A Dwarf coach wants to hire Griff Oberwald. Being Tier 1, he chooses the C skill set and reduces 3 skills from it, getting 0 skills for his team (and paying Griff’s fee too, it doesn’t mean he doesn´t have to pay gp for him)
• A Goblin coach wants to hire Bomber Dribblesnot for his team. He chooses the C skill set and reduces 2 skill from it, getting 4 Primary Skills.
• A Halfling coach wants to hire Morg’N’Thorg and Griff Oberwald for his team. He chooses the D skill set, that allows him to have 2 star players on the team. But as that skill set just gives him 4 primary skills, and he would have to reduce it by 6, it’s not allowed to hire both star players.
Oh No, Dave’s Drunk!!
Before the tournament, each player will receive “Dave aka FACESTOMP” mini. Since it’s Dave’s Birthday Bash, the dwarven brewmasters have decided not to cut him off, even if he’s had too much… However, he’s drunk by the third game and decided to storm the fields in the final round to relive his glory days. Everyone will get a chance to field Coach FACESTOMP on the pitch. He will have the following stats:
MA 6, ST 3, AG 3+, PA 4+, AV 9+, Loner (3+), Drunkard, Dirty Player (+1), Frenzy, Nerves of Steel
NAF Tournament Info
This will be a NAF approved tournament. If you wish to receive limited edition yearly gift and have your tournament progress tracked, there will be a NAF official onsite accepting registration for the cost of $5/year. More information can be found at TheNAF.net
Timing
The time limit WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.
When time is called, you will play “even turns”. If you just started turn 7(for example), then you and your opponent each finish turn 7. If the inactive player has already played the current turn the game ends upon completion of the active player’s current turn.
As stated above a chess clock may be requested by either coach after the 1 hour mark.
Dice
Only GW, NAF, or Texas Block Dice will be allowed. You are required to share dice with your opponent if requested.
Scoring
During each round, you will fill out a score sheet to track your progress. At the end of the match, you will add up the scoring as follows:
- A WIN is worth 60pts
- A DRAW is worth 30pts
- A LOSS is worth 10pts
- If you lose by 1 Touchdown, you earn +2 bonus pts
- If you caused 1 more CAS from Blocking than opp you earn +2 bonus pts
- If you caused 2 or more CAS from Blocking than opp you earn +5 bonus pts
- If you clear the pitch you earn +5 bonus pts (Once per game)
- If you won by 2 Touchdowns you earn +2 bonus pts
- If you won by 3 or more Touchdowns you earn +5 bonus pts
- If you finished the game by using all turns +3 bonus pts
Please note that casualties counted toward the above include those from blocks, fouls, chainsaws, bombs, stabs, thrown players landing on an opposing player, and Crowd Surfing. If they are from your opponents own teammates, failed dodges, failed rushes, or directly from a kickoff event they do not count.
There is a no championship game the standings will solely be determined by total points
Overtime
There will be no overtime played. If your game ends in a draw, it’s draw.
Tiebreakers
The scoring system has been setup to hopefully get the most accurate representation of how everyone has performed. If, by chance there is a tie in Tournament points, the ties will be broken in this order:
- Winning Percentage
- Head to Head
- TD Diff + Cas Diff
- TD Diff
- Rat Ogre Ball
Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.
Sportsmanship
We are here to enjoy the game of Blood Bowl. We expect good sportsmanship. Note that:
Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.
Awards
In order to qualify for any award, the coach must complete all 3 rounds.
The following awards will be given out after the last round:
- Bloodbonnet Bowl Champ – Most Tournament Points.
- Bloodbonnet Bowl Runner-Up – Second Most Tournament Points.
- Best Offense – Most TDs scored
- Best Defense – Least TDs scored on you
- Most Casualties – Most Casualties
- FACESTOMP Award – Most Casualties caused by Fouls
- Stunty Award– Highest rated Stunty Team (Halflings, Goblins, Ogre, Snotling) in the standings
- Bugman’s Best – Best team as decided by the participants of the event. Tournament Organizer will break ties.
- Most Sporting – Best Sportsman (as decided by participants. Tournament Organizer will break ties.)
Trickle-down Awardonomics
Coaches will only be eligible for one award. Tournament Organizer will trickle-down an award to the next eligible player. Exceptions are Bugmans Best and Most Sporting which are voted upon by your peers.